Minecraft Mob Masher Feed the Beast Mob Masher

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"Monster" redirects here. For the removed entity called "Monster", see Human.

Minecraft mobs preview.png

A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile entity".[1] All mobs can be attacked and hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.

Different mobs spawn in diverse habitats/structures, depending on the light level, biome and surface material.

Some of the many monsters that can spawn in the Overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, dungeon, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can't be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals.

Players can also spawn mobs easily by using a spawn eggs in Creative mode, or the /summon command.

Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn.

Behavior

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away. Mobs in creative mode are harmless.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed onto the rails by other mobs.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs (except for pufferfish) that do not attempt to attack the player, even when provoked or attacked. Most of them can be bred or tamed.

AllayFace.png AxolotlFace.png BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png FrogFace.png
Allay Axolotl Bat Cat Chicken Cod Cow Donkey Fox Frog
GlowSquidFace.png HorseFace.png MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png PufferfishFace.png RabbitFace.png SalmonBody.png
Glow Squid Horse Mooshroom Mule Ocelot Parrot Pig Pufferfish (defensive) Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SnowGolemFace.png SquidFace.png StriderFace.png TadpoleFace.png TropicalFishBody.png TurtleFace.png VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Snow Golem Squid Strider Tadpole Tropical Fish Turtle Villager Wandering Trader

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. All of these mobs (except goats) are provoked when the player attacks it first. Some mobs may also be naturally hostile with provocation, and some mobs also have some additional way to be provoked.

BeeFace.png CaveSpiderFace.png DolphinFace.png EndermanFace.png GoatFace.png IronGolemFace.png LlamaFace.png
Bee Cave Spider Dolphin Enderman Goat Iron Golem (naturally spawned) Llama
PandaFace.png PiglinFace.png PolarBearFace.png SpiderFace.png TraderLlama Face.png WolfFace.png ZombifiedPiglinFace.png
Panda Piglin Polar Bear Spider Trader Llama Wolf Zombified Piglin

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges. Some passive mobs such as chickens and skeleton horses can be hostile if ridden by a hostile mob on rare occasions.

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HoglinFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Hoglin
HuskFace.png MagmaCubeFace.png Phantom PiglinBruteFace.png PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonRiderFace.png
Husk Magma Cube Phantom Piglin Brute Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WardenFace.png WitchFace.png WitherSkeletonFace.png ZoglinFace.png ZombieFace.png ZombieVillagerHead.png
Slime Spider Jockey Stray Vex Vindicator Warden Witch Wither Skeleton Zoglin Zombie Zombie Villager

Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. All of them also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards.

Unused mobs

Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon command though the zombie horse can be spawned in with a spawn egg.

ZombieFace.png ZombieHorseFace.png KillerBunnyFace.png AgentFace.png NPCFace.png IllusionerFace.png ElderGuardianFace.png
Giant
[ JE only ]
Zombie Horse The Killer Bunny
[ JE only ]
Agent
[ BE & EE only ]
NPC
[ BE & EE only ]
Illusioner
[ JE only ]
Elder Guardian Ghost
[ BE only ]

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Joke mobs

Mobs that were added as a joke for April Fools' Day in Java Edition.

DiamondChicken Face.png HorseAprilFools Face.png LoveGolem Face.png NerdCreeper Face.png FriendlyWither Face.png PonyAprilFools Face.png RedstoneBug Face.png SmilingCreeper Face.png
Diamond Chicken Horse Love Golem Nerd Creeper Pink Wither Pony Redstone Bug Smiling Creeper

Unimplemented mobs

Mobs that were announced by Mojang as confirmed, mentioned or potential future additions, but either got replaced by other mobs or scrapped.

These mobs either:

  • Were said to not be added in a future update (the mobs that lost the MINECON Earth 2017 mob vote)
  • Were said to have a possibility of being added in a future update (the mobs that that lost the Minecraft Live 2020 and Minecraft Live 2021 mob votes, and the Firefly)[2]
  • Are not known to be under consideration for a future update (the Red Dragon and the mobs that lost the China Edition mob vote)
N/A MonsterOfTheOceanDepthsFace.jpg GreatHungerFace.jpg WildfireFace.png Chinese Alligator.png Golden Monkey.png White-Lipped Deer.png Baiji Dolphin.png
Red Dragon Barnacle Mob C "The Great Hunger" Wildfire Chinese Alligator Golden Monkey White-Lipped Deer Baiji Dolphin
MoobloomFace.png IceologerFace.png GlarePixel.png CopperGolemPixel.png Firefly.gif
Moobloom Iceologer Glare Copper Golem Firefly

Mob vote

In 2016, Jeb held an informal poll on Twitter in which the public voted on adding the llama to Minecraft over the alpaca.[3] [4] In the five annual Minecraft events MINECON Earth 2017, MINECON Earth 2018, MINECON Live 2019, Minecraft Live 2020 and Minecraft Live 2021, the public also voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as "Mob B" or "The Monster of the Night Skies"). In the second, the winner was the taiga biome and the fox. In the third, the winner was the mountain biome and the goat. In the fourth, the winner was the glow squid. In the fifth, the winner was the allay. Before the second vote, the China Edition also had a mob vote, the winner of which was the panda.

Classification

Most of the mobs are divided into different types, such as the animals or the monsters, but some creatures are assigned to a more detailed group. There are a total of four mob classifications that have different effects than other mobs.

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[ Java Edition only ][ until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies, which turn into zombies and drowned if drowning, respectively) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.

Aquatic mobs

A dolphin chasing a raw cod.

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[5] They take extra damage from tridents enchanted with Impaling,‌[ Java Edition only ][ until JE Combat Tests] and, except axolotl, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition there is no in-game classification for these mobs.

Arthropods

A spider.

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods.

Illagers

Illagers attacking villagers on a raid

This group includes pillagers, illusioners‌[ JE only ] [unused mob], ravagers‌[ BE only ], evokers, and vindicators. They are immune to evoker fangs damage and ignored by vindicators named "Johnny" (except ravagers‌[ Java Edition only ]). They are hostile toward villagers, wandering traders, iron golems and players in Survival or Adventure mode. Witches, and vexes may accompany them in raids. Illusioners (and witches‌[ Bedrock Edition only ]) can see players or targets through blocks.

Knockback resistance

Some non-boss mobs resist a percentage of knockback from attacks.

Mob Knockback resistance
Drowned 0% - 5% (determined upon spawning)
Hoglin 60%
Husk 0% - 5% (determined upon spawning)
Iron Golem 100%
Squid 85% (outside water)[ verify ]
Ravager 75%
Shulker 100%
Warden 100%
Zoglin 60%
Zombie 0% - 5% (determined upon spawning)
Zombie Villager 0% - 5% (determined upon spawning)
Zombified Piglin 0% - 5% (determined upon spawning)

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No Only if "Education Edition"
features are turned on.
Yes
Allay Yes Yes No
Axolotl Yes Yes Yes
Bat Yes Yes Yes
Bee Yes Yes Yes
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Elder Guardian Ghost No Yes Yes
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes Yes
Frog Yes Yes No
Ghast Yes Yes Yes
Giant Yes No No
Glow Squid Yes Yes Yes
Goat Yes Yes Yes
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Yes Yes Yes
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Yes Yes
Ocelot Yes Yes Yes
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Yes Yes Yes
Piglin Brute Yes Yes Yes
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Strider Yes Yes Yes
Tadpole Yes Yes No
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Warden Yes Yes No
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zoglin Yes Yes Yes
Zombie Yes Yes Yes
Zombie Horse Yes Yes Yes
Zombie Villager Yes Yes Yes
Zombified Piglin Yes Yes Yes

Damage dealt by hostile and neutral mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage to players on peaceful.
Mob Difficulty Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Easy Normal Hard
Bee 2 ♥ 2 ♥ 3 ♥ ♥ Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Blaze fireball 9 ♥ ♥ ♥ ♥ ♥ + Fire for 5 seconds No
Cave Spider 2 ♥ 2 ♥ 3 ♥ ♥ Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Chicken Jockey 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 No
Creeper explosion (normal) 22.5 ♥ × 11.25 43 ♥ × 21.5 64.5 ♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5 ♥ × 21.75 85 ♥ × 42.5 127.5 ♥ × 63.75
Dolphin 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8 ♥ ♥ ♥ ♥ No
Drowned trident (Melee)‌[ BE only ] 5 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Elder Guardian (Laser) 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (Spikes) 2 ♥ 3 ♥ ♥
Elder Guardian Ghost (Spikes) 2 ♥ 3 ♥ ♥ No
Ender Dragon (Melee) 6 ♥ ♥ ♥ 10 ♥ ♥ ♥ ♥ ♥ 15 ♥ × 7.5 No
Ender Dragon (Wings) 3 ♥ ♥ 5 ♥ ♥ ♥ 7 ♥ ♥ ♥ ♥ No
Ender Dragon (Breath) 3 ♥ ♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6 ♥ ♥ ♥ per second
Enderman 4.5 ♥ × 2.25 7 ♥ ♥ ♥ ♥ 10.5 ♥ × 5.25 No
Endermite 2 ♥ 3 ♥ ♥ No
Evoker fangs 6 ♥ ♥ ♥ No
Ghast fireball (Impact) 6 ♥ ♥ ♥ No
Ghast fireball (Explosion) 7 ♥ ♥ ♥ ♥ 12 ♥ × 6 22.5 ♥ × 11.25 No
Giant 26 ♥ × 13 50 ♥ × 25 75 ♥ × 37.5 No
Goat 1 ♥ 2 ♥ 3 ♥ ♥ No
Guardian (Laser) 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Guardian (Spikes) 2 ♥ 3 ♥ ♥ No
Hoglin [ JE only ] 2.5 ♥ × 1.25 to 5 ♥ ♥ ♥ 3 ♥ ♥ to 8 ♥ ♥ ♥ ♥ 4.5 ♥ × 2.25 to 12 ♥ × 6 No
Hoglin (baby)‌[ JE only ] 0.5 ♥ × 0.25 0.75 ♥ × 0.375 No
Hoglin [ BE only ] 3 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Husk 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow 2 ♥ to 5 ♥ ♥ ♥ 3 ♥ ♥ to 5 ♥ ♥ ♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75 ♥ × 2.375 to 11.75 ♥ × 5.875 7.5 ♥ × 3.75 to 21.5 ♥ × 10.75 11.25 ♥ × 5.625 to 32.25 ♥ × 16.125 No
The Killer Bunny 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Llama spit 1 ♥ No
Magma Cube (big) 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Magma Cube (medium) 3 ♥ ♥ 4 ♥ ♥ 6 ♥ ♥ ♥ No
Magma Cube (small) 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 No
Panda 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Phantom [ JE only ] 2 ♥ 3 ♥ ♥ No
Phantom [ BE only ] 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Piglin arrow [ JE only ] 3 ♥ ♥ to 4 ♥ ♥ 4 ♥ ♥ No
Piglin arrow [ BE only ] 1 ♥ - 5 ♥ ♥ ♥ No
Piglin (Melee with Sword)‌[ JE only ] 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Piglin (Melee without Sword)‌[ JE only ] 3.5 ♥ × 1.75 5 ♥ ♥ ♥ 7.5 ♥ × 3.75 No
Piglin [ BE only ] 5 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ 13 ♥ × 6.5 No
Piglin Brute 7.5 ♥ × 3.75 13 ♥ × 6.5 19.5 ♥ × 9.75 No
Pillager arrow 3 ♥ ♥ to 4 ♥ ♥ 4 ♥ ♥ No
Polar Bear 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Pufferfish 2 ♥ 3 ♥ ♥ Poison for 5 seconds
Ravager (Melee) 7 ♥ ♥ ♥ ♥ 12 ♥ × 6 18 ♥ × 9 No
Ravager (Roar) 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Shulker bullet 4 ♥ ♥ Levitation for 10 seconds
Silverfish 1 ♥ No
Skeleton arrow [ JE only ] 2 ♥ to 4 ♥ ♥ 3 ♥ ♥ to 4 ♥ ♥ 4 ♥ ♥ to 5 ♥ ♥ ♥ No
Skeleton arrow [ BE only ] 1 ♥ to 4 ♥ ♥ , varies with proximity 1 ♥ to 5 ♥ ♥ ♥ , varies with proximity No
Skeleton (melee) 2 ♥ 3 ♥ ♥ No
Skeleton Horseman arrow [ JE only ] Varies with skeleton bow enchantment No
Skeleton Horseman arrow [ BE only ] Varies with skeleton bow enchantment No
Slime (big) 3 ♥ ♥ 4 ♥ ♥ 6 ♥ ♥ ♥ No
Slime (medium) 2 ♥ 3 ♥ ♥ No
Slime (small) 0 ♥ No
Spider 2 ♥ 3 ♥ ♥ No, but can spawn with effects
Spider Jockey (spider) 2 ♥ 3 ♥ ♥ No, but can spawn with effects
Spider Jockey arrow [ JE only ] 3 ♥ ♥ to 5 ♥ ♥ ♥ No
Spider Jockey arrow [ BE only ] Damage varies with proximity No
Stray arrow [ JE only ] 3 ♥ ♥ to 5 ♥ ♥ ♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow [ BE only ] Damage varies with proximity
Stray (melee) 2 ♥ 3 ♥ ♥ No
Trader Llama spit 1 ♥ No
Vex 5.5 ♥ × 2.75 9 ♥ ♥ ♥ ♥ ♥ 13.5 ♥ × 6.75 No
Vindicator 7.5 ♥ × 3.75 13 ♥ × 6.5 19.5 ♥ × 9.75 No
Warden 16 ♥ × 8 30 ♥ × 15 45 ♥ × 22.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison , Instant Damage , Slowness , and Weakness
Wither Skeleton 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5 ♥ × 17.75 69 ♥ × 34.5 103.5 ♥ × 51.75 No
Wither Skull 8 ♥ ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[ BE only ]
15 ♥ × 7.5 No
Wolf (hostile) 3 ♥ ♥ 4 ♥ ♥ 6 ♥ ♥ ♥ No
Wolf (tamed) 4 ♥ ♥ No
Zoglin 2.5 ♥ × 1.25 to 5 ♥ ♥ ♥ 3 ♥ ♥ to 8 ♥ ♥ ♥ ♥ 4.5 ♥ × 2.25 to 12 ♥ × 6 No
Zoglin (baby) 0.5 ♥ × 0.25 0.75 ♥ × 0.375 No
Zombie 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 No
Zombified Piglin 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Zombie Villager 2.5 ♥ × 1.25 3 ♥ ♥ 4.5 ♥ × 2.25 No

Common NBT data

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster Hunter Attack and kill a monster. Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. 15G Bronze
Cow Tipper Harvest some leather. Pick up leather from the ground. 15G Bronze
When Pigs Fly Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. 40G Silver
Sniper Duel Kill a Skeleton with an arrow from more than 50 meters. Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally. 30G Bronze
Return to Sender Destroy a Ghast with a fireball. Kill a ghast using a ghast fireball. 30G Silver
The Beginning? Spawn the Wither Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. 20G Bronze
The Beginning. Kill the Wither Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. 40G Silver
Repopulation Breed two cows with wheat. Breed two cows or two mooshrooms. 15G Bronze
Leader of the Pack Befriend five Wolves. This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. 20G Bronze
Have a Shearful Day Use Shears to obtain wool from a sheep. 15G Bronze
Body Guard Create an Iron Golem 20G Bronze
Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) 40G Gold
Archer Kill a creeper with arrows. 10G Bronze
The Deep End Defeat an Elder Guardian 30G Silver
The End... Again... Respawn the Enderdragon [sic] 30G Silver
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker 20G Bronze
Echolocation Feed a dolphin fish to have it lead you to treasure Feed a dolphin cod or salmon and have it lure you to treasure. 20G Silver
Where Have You Been? Receive a gift from a tamed cat in the morning. The gift must be picked up from the ground. 20G Bronze
Zoologist Breed two pandas with bamboo. 40G Gold
Plethora of Cats Befriend twenty stray cats. Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. 20G Silver
Kill the Beast! Defeat a Ravager. 30G Silver
I've got a bad feeling about this Kill a Pillager Captain. 20G Bronze
Bee our guest Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. 15G Bronze
Total Beelocation Move and place a Bee Nest, with 3 bees inside, using Silk Touch. 30G Silver
Oooh, shiny! Distract a Piglin using gold Give a piglin a gold item while it is aggressive toward the player. 30G Silver

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-raw.png Zombie Doctor
Weaken and then cure a Zombie Villager We Need to Go Deeper Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-raw.png Return to Sender
Destroy a Ghast with a fireball Nether Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. nether/return_to_sender
Advancement-plain-raw.png Oh Shiny
Distract Piglins with gold Nether While aggravated, give a piglin one of these 24 gold-related items in the #piglin_loved item tag:
  • Bell
  • Block of Gold
  • Block of Raw Gold
  • Clock
  • Enchanted Golden Apple
  • Gilded Blackstone
  • Glistering Melon Slice
  • Gold Ingot
  • Gold Ore
  • Golden Apple
  • Golden Axe
  • Golden Boots
  • Golden Carrot
  • Golden Chestplate
  • Golden Helmet
  • Golden Hoe
  • Golden Horse Armor
  • Golden Leggings
  • Golden Pickaxe
  • Golden Shovel
  • Golden Sword
  • Light Weighted Pressure Plate
  • Nether Gold Ore
  • Deepslate Gold Ore
  • Raw Gold
Other gold-related items, if any, do not distract the piglin and do not trigger this advancement.
nether/distract_piglin
Advancement-plain-raw.png This Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick Nether Boost [6] a strider with a warped fungus on a stick. nether/ride_strider
Advancement-fancy-raw.png Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to Sender Kill a ghast while in the Overworld. nether/uneasy_alliance
Advancement-plain-raw.png Spooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible Fortress Have a wither skeleton skull in your inventory. nether/get_wither_skull
Advancement-plain-raw.png Into Fire
Relieve a Blaze of its rod A Terrible Fortress Have a blaze rod in your inventory. nether/obtain_blaze_rod
Advancement-plain-raw.png Invicon Nether Star.gif Withering Heights
Summon the Wither Spooky Scary Skeleton nether/summon_wither
Advancement-fancy-raw.png How Did We Get Here?
Have every effect applied at the same time A Furious Cocktail Have all of these 27 effects applied to the player at the same time:
  • Absorption
  • Bad Omen
  • Blindness
  • Conduit Power
  • Darkness
  • Dolphin's Grace
  • Fire Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Jump Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects
Advancement-plain-raw.png Free the End
Good luck The End Kill the ender dragon. end/kill_dragon
Advancement-oval-raw.png Invicon End Crystal.gif The End... Again...
Respawn the Ender Dragon Free the End Be in a certain radius from the exit portal when an ender dragon is summoned using end crystals. end/respawn_dragon
Advancement-oval-raw.png You Need a Mint
Collect dragon's breath in a glass bottle Free the End Have a bottle of dragon's breath in your inventory. end/dragon_breath
Advancement-fancy-raw.png Great View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect. end/levitate
Advancement-plain-raw.png Adventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity. adventure/root
Advancement-plain-raw.png Monster Hunter
Kill any hostile monster Adventure Kill one of these 34 mobs:
  • Blaze
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey s and skeleton horsemen are counted in this advancement.
adventure/kill_a_mob
Advancement-plain-raw.png What a Deal!
Successfully trade with a Villager Adventure Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. adventure/trade
Advancement-fancy-raw.png Monsters Hunted
Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs:
  • Blaze
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey s and skeleton horsemen are counted in this advancement.
adventure/kill_all_mobs
Advancement-oval-raw.png Hired Help
Summon an Iron Golem to help defend a village What a Deal! Summon an iron golem. adventure/summon_iron_golem
Advancement-plain-raw.png Who's the Pillager Now?
Give a Pillager a taste of their own medicine Ol' Betsy Kill a pillager with a crossbow. adventure/whos_the_pillager_now
Advancement-fancy-raw.png Arbalistic
Kill five unique mobs with one crossbow shot Ol' Betsy Use a crossbow to kill five unique mobs with a single shot.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
adventure/arbalistic
Advancement-fancy-raw.png Sniper Duel
Kill a Skeleton from at least 50 meters away Take Aim Be at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once. adventure/sniper_duel
Advancement-plain-raw.png Bee Our Guest
Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees Husbandry Use a glass bottle on a beehive or bee nest while not angering the bees inside. husbandry/safely_harvest_honey
Advancement-plain-raw.png The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 23 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-plain-raw.png Best Friends Forever
Tame an animal Husbandry Tame one of these tameable mobs:
  • Cat
  • Donkey
  • Horse
  • Llama
  • Mule
  • Parrot
  • Trader Llama
  • Wolf
husbandry/tame_an_animal
Advancement-plain-raw.png Total Beelocation
Move a Bee Nest, with 3 bees inside, using Silk Touch Husbandry husbandry/silk_touch_nest
Advancement-fancy-raw.png Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

History

Java Edition pre-Classic
rd-132328 Added humans.
Java Edition Classic
0.24_SURVIVAL_TEST Added creepers, pigs, skeletons, and zombies.
0.26 SURVIVAL TEST Added spiders.
0.28 Added sheep.
Java Edition Indev
0.31 20091223-1 Added Rana.
20100129 Added Steve and Black Steve.
20100130 Added Beast Boy.
20100131 Removed Steve, Black Steve and Beast Boy.
20100205 Added giants and removed Rana.
Java Edition Alpha
v1.0.8 Added cows.
v1.0.11 Added slimes.
v1.0.14 Added chickens.
v1.0.17 Added spider jockeys.
v1.2.0 Added ghasts and zombie pigmen.
Added pigmen textures.
Java Edition Beta
1.2 Added squid.
1.4 Added wolves.
1.6.2 Removed pigmen texture.
1.8 Pre-release Added cave spiders, endermen, and silverfish.
Removed humans.
Java Edition
1.0.0 Beta 1.9 Prerelease Added blazes, magma cubes, mooshrooms, snow golems, and villagers.
Beta 1.9 Prerelease 4 Added the ender dragon.
1.2.1 12w04a Added ocelots.
Cats were also added but was not a individual mob.
12w08a Added iron golems.
1.4.2 12w32a Added zombie villagers.
12w34a Added the wither.
12w36a Added wither skeletons.
12w38a Added bats and witches.
1.6.1 13w16a Added horses, donkeys, mules, skeleton horses, and zombie horses.
1.7.4 13w49a Added chicken jockeys.
1.8 14w11a Added endermites.
14w25a Added guardians and elder guardians.
14w27a Added rabbits and killer bunnies.
1.9 15w31a Added shulkers.
15w38a Added skeleton horsemen.
1.10 16w20a Added husks, polar bears, and strays.
1.11 16w39a Added llamas, vindicators, evokers, and vexes.
1.12 17w13a Added parrots.
17w16a Added illusioners.
1.13 18w07a Added phantoms and turtles.
18w08b Added cod, salmon, and pufferfish.
18w10a Added tropical fish.
18w11a Added drowned.
18w15a Added dolphins.
1.14 18w43a Added pandas, pillagers, and ravagers.
18w44a Added cats as a separate mob from ocelots.
19w05a Added trader llamas and wandering traders.
19w07a Added foxes.
1.15 19w34a Added bees.
1.16 20w07a Added hoglins and piglins.
20w09a Zombie pigmen have been replaced with zombified piglins.
20w13a Added striders.
20w14a Added zoglins.
1.16.2 20w27a Added the piglin brute.
1.17 20w51a Added axolotls.
21w03a Added the glow squid.
21w13a Added goats.
1.19 Deep Dark Experimental Snapshot 1 Added wardens.
22w11a Added frogs and tadpoles.
22w13a Added the allay.
Pocket Edition Alpha
v0.2.0 Added sheep, pigs, and zombies.
v0.3.0 Added chickens and cows.
v0.3.3 Added creepers, skeletons, and spiders.
v0.5.0 Added zombie pigmen.
v0.9.0 build 1 Added endermen, mooshrooms, silverfish, slimes, wolves, and villagers.
v0.11.0 build 1 Added bats, cave spiders, chicken jockeys, ghasts, magma cubes, spider jockeys, and squid.
v0.12.1 build 1 Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers.
Cats were also added but was not a individual mob.
v0.13.0 build 1 Added rabbits.
v0.14.0 build 1 Added witches.
v0.15.0 build 1 Added husks, strays, horses, donkeys, mules, skeleton horses, skeleton horsemen, and zombie horses.
v0.16.0 build 1 Added agents, NPCs, guardians, and elder guardians.
build 2 Removed NPCs and agents.
build 4 Added the wither.
Pocket Edition
1.0.0 alpha 0.17.0.1 Added endermites, polar bears, shulkers, and the ender dragon.
1.1.0 alpha 0.17.0.1 Readded agents and NPCs.
alpha 1.1.0.0 Added evokers, llamas, vexes, and vindicators.
Bedrock Edition
1.2.0 beta 1.2.0.2 Added parrots.
1.4.0 beta 1.2.13.8 Added drowned.
beta 1.2.14.2 Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.1 Added dolphins.
1.5.0 beta 1.5.0.4 Added turtles.
1.6.0 beta 1.6.0.1 Added phantoms.
1.8.0 beta 1.8.0.8 Added pandas.
Cats are now a separate mob from ocelots.
1.9.0 beta 1.9.0.0 Added pillagers.
1.10.0 beta 1.10.0.3 Added wandering traders, trader llamas, and ravagers.
1.13.0 beta 1.13.0.1 Added foxes.
beta 1.13.0.4 Added the elder guardian ghost.
1.14.0 beta 1.14.0.1 Added bees.
1.16.0 beta 1.16.0.51 Added hoglins and piglins.
Zombie pigmen have been renamed to zombified piglins.
beta 1.16.0.57 Added zoglins and striders.
1.16.20 beta 1.16.20.50 Added piglin brutes.
1.16.200 beta 1.16.200.52 Added goats through experimental gameplay.
release Goats are made unavailable in the full release.
1.16.210 beta 1.16.210.59 Added the glow squid through experimental gameplay.
beta 1.16.210.60 Removed glow squids.
1.16.220 beta 1.16.220.50 Readded the glow squid through experimental gameplay.
release Glow squids are made unavailable in the full release.
1.17.0 beta 1.16.230.52 Added axolotls through experimental gameplay.
beta 1.17.0.52 Axolotls, glow squid, and goats are now available outside the experimental toggle.
1.18.10 beta 1.18.10.24 Added frogs and tadpoles behind experimental gameplay.
1.18.30 beta 1.18.30.22 Added the allay behind experimental gameplay.
beta 1.18.30.32 Added the warden behind experimental gameplay.
1.19.0 beta 1.19.0.20 All mobs mentioned above are now available without enabling experimental gameplay.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Added all mobs from and prior to Java Edition Beta 1.4.
TU5 Added cave spiders, endermen, and silverfish.
TU7 Added blazes, magma cubes, mooshrooms, snow golems, and villagers.
TU9 Added the ender dragon.
TU12 Added ocelots and iron golems.
Cats were also added but was not a individual mob.
TU14 1.04 Added zombie villagers.
TU19 CU7 1.12 Added bats, horses, donkeys, mules, witches, wither skeletons, and the wither.
TU31 CU19 1.22 Patch 3 Added chicken jockeys, endermites, rabbits, guardians, and elder guardians.
TU43 CU33 1.36 Patch 13 Added polar bears.
TU46 CU36 1.38 Patch 15 Added skeleton horses, skeleton horsemen, shulkers, strays, and husks.
TU54 CU44 1.52 Patch 24 1.0.4 Added evokers, llamas, parrots, vexes, vindicators, and zombie horses.
TU69 1.76 Patch 38 Added cod, dolphins, drowned, phantoms, pufferfish, salmon, tropical fish, and turtles.
1.83 Added pandas.
Cats are added as a separate mob from ocelots.
1.90 Added pillagers.
1.91 Added ravagers, trader llamas, and wandering traders.
New Nintendo 3DS Edition
0.1.0 Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
1.3.12 Added guardians, elder guardians, and the wither.
1.7.10 Added endermites, polar bears, shulkers, and the ender dragon.
1.9.19 Added evokers, llamas, vexes, and vindicators.
Education Edition
1.0.0 Added all mobs from and prior to Pocket Edition Alpha 0.16.0.
Added NPC.
1.0.1 Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindciators, and agents.
1.0.2 Added parrots.
1.4 Added dolphins, cod, pufferfish, salmon, and tropical fish.
1.7 Added drowned, turtles, and phantoms.
1.9 1.8.0 Added panda.
Cats are now a separate mob from ocelots.
1.12.0 Added pillagers, wandering traders, trader llamas, and ravagers.
1.14.31 1.14.30 Added foxes, brown mooshrooms, and bees.
1.17.30 1.17.30.2 Added hoglins, and piglins, zoglins, striders, piglin brutes, goats, glow squids, and axolotls.
Zombie pigmen have been renamed to zombified piglin.

Videos

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.[7]
  • Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
  • Cats and villagers can see players with the invisibility effect.
  • There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
    • With some blocks, mobs mistake them for air, such as carpets, snow, and string.

Gallery

References

  1. Mob (gaming) or a single entity in a group when referring to Minecraft.
  2. "For the mobs that don't win we will add them in the future if we think they add lots to the game at that point. So they are not gone forever, but also not promised because we want to make sure we add what we believe adds most value at that time :)" – @_LadyAgnes (Agnes Larsson) on Twitter, October 1, 2020
  3. "Meet the Llama" – Minecraft.net, April 18, 2017
  4. "A friend is in urgent need of your help to settle this matter" – @jeb_ (Jens Bergensten) on Twitter, July 26, 2016
  5. MC-128249 - comment from cojomax99
  6. MC-183764
  7. "@xyZenTV The skin appears only when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner (Ryan Holtz) on Twitter, July 1, 2014

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Source: https://minecraft.fandom.com/wiki/Mob

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