Can You Choose How Much Money to Upload on Steam
Overview
Partners on Steam are responsible for setting and managing pricing for their products. The Steamworks Programmer site provides tools to configure pricing and discounts in all the currencies supported past Steam. Initial pricing besides as proposed pricing adjustments will be reviewed by Valve and are normally candy within ane or 2 business days. We recommend pricing strategies based on our experience and we may advise prices based on currency conversions and other factors. During processing we will attempt to check your prices for input errors, but we can't guarantee we will catch every ane so please cheque your prices carefully before submitting.
Pricing Types
Steam supports multiple business organization models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. This article focuses by and large on parcel pricing, which is the buy selection that shows up to customers on the game'due south Steam shop folio.
Other pricing include in-game microtransactions and recurring subscriptions. More than information can be found here regarding implementation of these pricing types:
- Best Practices for Microtransactions
- Microtransactions Implementation Guide
- Recurring Subscriptions
Required Permissions For Editing Pricing
Simply certain publisher accounts have the necessary permissions to enter or accommodate pricing or configure discounts for your products on Steam. For new Steamworks partners, the default account is the Steam account that completed the digital paperwork for the Steam Distribution Understanding. Merely the appropriate person at your organization may vary.
If you lot don't have the necessary permissions as detailed beneath, the all-time bet is to contact i of your Steamworks administrators, which is a user within your organization that has the ability to grant permissions. A listing of your Steamworks administrators tin can exist found on the right column of your Steamworks home page (unless you lot are an ambassador yourself).
The following permissions are required for a specific business relationship in guild to prepare or arrange pricing for a production:
- The Steamworks partner that y'all are a member of must be the partner getting paid for sales of the product. For instance, if you are working on a game with another studio and that other studio is marked equally the entity getting paid for sales of the game, then only members at that other studio will accept the power to modify prices.
- Your account must have the specific permission: "Manage pricing and discounts" for the product in question. Run into Managing Users & Permissions for more details.
Updating Pricing and Adding Discounts
Below is a quick tutorial showing how to update the pricing and enter discounts for your products on Steam.
https://www.youtube.com/watch?5=EQHt1X33MKM
Pricing Best Practices
When thinking about the launch price of your game, you'll want to consider a few unlike factors.
- How long volition it take customers to play through your game?
- Is the game highly replayable?
- Does it offer multiplayer?
- Are you launching in Early on Access?
- How are games of a similar nature priced?
- Are you lot pricing with futurity promotions in mind?
If y'all're serious about the business of selling your game, you lot should care for it like whatever other business endeavour, and do some market research. Buy and play other similar games. Read user reviews and customer feedback to get a sense of how much value customers are getting, and use that data to make your ain pricing decisions. It's not nearly trying to undercut contest with a lower price. Instead, focus on understanding the marketplace and making sure your customers are getting great value for the money they're spending.
Oft Asked Questions
Q: My game is missing some of the local currencies that Steam supports, does that matter?
A: Not having pricing entered for all applicable currencies prevents users from making a purchase. For example, if y'all do not have a cost entered for Japanese Yen, then users located in Japan volition exist unable to purchase your game.
Q: My game is missing packages, how do I submit pricing?
A: We meet a bug from time to time where when an App ID is first created, the standard packages for that App ID are non. You can create these packages by going to the "All Associated Packages, DLC, Demos And Tools" page and hitting the green "Create Standard Packages" push upwardly top.
Q: What currencies does Steam support?
A: A full list of currencies can be found in the Supported Currencies page, which also includes information on which currencies back up pricing and purchasing in partial unit amounts, how they're reported and in what increments.
Q: How often can I modify the toll of my product?
A: We suggest that y'all await at least 2 months afterwards release before you lot change your price. That is the same period of time you should look until you first offer a discount on your title.
Q: Can I schedule my price updates to happen automatically?
A: No, pricing changes cannot be scheduled to happen automatically, but you lot have the choice to publish prices changes on your own schedule later on Valve reviews them, or have Valve publish them immediately afterward review.
If you choose to publish toll changes yourself, subsequently the price changes have been reviewed by Valve, you will be notified via email. You'll be and then given an choice to publish your future toll change at a time that is convenient for you. Once you publish the changes, they'll immediate be alive for customers.
This option can be plant in the Propose Pricing section of the package landing folio.
Q: Can I heighten the toll of my game when transitioning from Early Access to fully released?
A: Aye. You'll need to request a toll change a couple days ahead of your Early Access transition to ensure that information technology is canonical prior to your transition.
Annotation that information technology's not possible to discount your product for 30 days later on whatever toll increment. If you increase your toll within 30 days of your transition from Early Access to fully released, your launch discount volition not apply.
If you're planning on raising your price at or effectually the fourth dimension of releasing out of Early Admission and want to run a discount to celebrate your V1.0 release, yous may want to consider these scenarios:
- You could leave your price every bit is, run a discount as y'all release V1.0 out of Early Access and then raise your price later that.
- Y'all could raise your price as you transition out of Early on Admission and non run a discount.
- You could raise your cost more than 30 days before you release out of Early on Access, and and then run a discount to become with your V1.0 release.
Q: Can I participate in major sale events if my product recently launched?
A: Generally, you lot cannot submit a discount inside xxx days of release or 30 days from when the launch discount ends. However, yous tin can submit a launch discount to take outcome when your game first releases, and if your product releases inside seven days of a major sale effect (like the Steam Summertime Sale, for example), Valve tin help you extend that introductory launch discount to last through the sale event.
There are always future opportunities to put your game on disbelieve, and so yous shouldn't feel pressured to change your release date for the sake of a seasonal sale event.
Q: What if I want to change my game from free to paid?
A: You're welcome to change your game from free to paid, and so delight use the support form here to contact us to modify from a Gratuitous to Play game to a paid package. Treating customers fairly is the nigh important thing to us, and then if your game volition no longer have in-game purchasing when changing from Gratuitous to Play to a paid package, then we ask that y'all give your customers at least 30 days detect before removing in-game purchasing, so that customers have fair warning and get a chance to use upward whatever remaining in-game currency or items before they no longer are purchasable or consumable. Users that have the free license for your game in their account will continue to own and exist able to play the game afterwards information technology switches from free to paid.
Q: What if I want to change my game from paid to free?
A: Similar to changing from gratuitous to paid, if y'all would like to alter your game from paid to complimentary, please utilise the support form hither to let us know. Again, we'd ask that you requite your customers at to the lowest degree 30 days notice before changing and so that they can brand an informed decision whether or non to buy a game that'southward intending to change its business model in the well-nigh future.
Q: Does Steam pricing back up games with paid ads?
A: No. Steam does not support paid ads or referral/affiliate acquirement from showing ads to other games and/or products or services. If your game'south revenue relies on advertising on other platforms, you volition need to find a new model to ship on Steam. However if you accept a game that is advertizement supported, and you desire to ship it on Steam, yous could consider having your game be a unmarried purchase or making it gratis to play with microtransactions or boosted content every bit DLC.
Q: Does Steam pricing support "paywall" games?
A: No. Steam does non support models where a customer is blocked and needs to pay to continue playing. If you would like to take a free demo to show off your game, you're welcome to exercise so. Your demo and full game can share files every bit well to continue game play. To figure out if a demo is the right thing for your game, please bank check out the Demos Documentation.
Source: https://partner.steamgames.com/doc/store/pricing
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